Progress has been made.
‘7 hours and 30 minutes’ deep, my ‘team’ and I have touched down in Fallarbor town, and my Marshtomp is all grown up, minus the fact that he still knows tackle.
So jumping straight back into what I was saying in the previous article; Why didn’t I start Ruby sooner?
Yet another reason was the dead internal battery (RIP time based events).
Am I now going to solder it in myself and risk killing my Swampert? No.
Do kids nowadays have to have to solder their Switch games for time based events? No.
One thing Ruby is doing very well is reminding me how threatening gaming used to be.
Those little quality of life features that we now take for granted just weren’t there 20 years ago. Dammit, why can’t my Pokemon just be healed after a big battle? Are you really going to make me visit you every time I want to change from the acro to the mach bike (they kept this feature in the remakes but I think that is more for the sake of continuity more than anything and that video games just don’t really do stuff like that anymore).
Potions n’ balls have never been so expensive! It feels like I’m grinding for hours for a few great balls.
It’s wonderful to see that the newer Pokemon games are set in a time of great economic prosperity and all, but I just want to buy my 99 repel without worrying about bankruptcy.
Criticisms aside, shoutout to Rydel of Rydel’s Cycles – he is very generous after all.
Don’t even get me started on the emotional pain of missing a manual save before a key event. Over the years it has become muscle memory for me to intermittently smash that save, however there have been several times, notably before being harassed by my rival and their seemingly endless number of super potions, or when challenging the fighting gym, that I just wish I had that sweet sweet autosave piece of mind…
Flash side note, the dialogue in this game is hilariously on the nose. The UK version has been unashamedly translated and uses classic phrases like ‘all on his lonesome’ and ‘I beg your pardon’ consistently, which I am quite enjoying and find rather amusing indeed.
All that being said, there is something quite intoxicating about the danger in the older games that has simply lost its edge in newer titles – that lack of risk, or more, that feeling of a constant safety net underneath you, simply cannot excite in quite the same way.
Even the hardware is dangerous – the lack of a 3.5mm port has forced me to enjoy Ruby’s wonderful OST out loud everywhere I take the gameboy; a packed underground tube, a quiet public library, even my pet rabbit’s funeral!
Jokes aside, this limitation of the SP does mildly frustrate, yet in that frustration, we are forced to enjoy a limited and unique experience. That little tinny speaker is likely exactly what the devs had in mind when putting the game together. Think about that for a second.
Additionally, whilst innovative and convenient, the GBA SP’s clamshell design and closing mechanism makes no effort at suspending the game.
This hurts my battery life (trash on my SP. About 3-5 hours) and the playtime figure that I am all too often so proud and protective of (Oh it absolutely took me sub 5 hours to get a Swampert, not 7 and a half, pfft).
I am enjoying this play-through a lot. The lack of instant gratification paired with the simplicity of the gameplay is akin to a meditite-ative experience for me (please don’t hurt me).
Speaking of dated things, game boy, anyone? Anybody else still waiting on that game girl? (please don’t hurt me).
Thank you for reading! The arbitrary time I am setting for uploading my next post is upon beating the remaining 5 gym leaders. See you soon gamers.
Lots of Love,
Gummy